Lucas Meijer joins Unity
I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to get a rotating box on the screen. Some people think that’s...
View ArticleSummer of Code: Progress on External Lightmapping
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four selected projects that were selected for the Unity Summer of Code....
View ArticleSummer of Code. It’s a wrap!
During the last six weeks, the selected participants for Unity’s first Summer of Code program have been working hard at making the ideas from their proposals come to life. It has been very exciting...
View ArticleUnite ’09 Call for Speakers
Some time ago we’ve announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving presentations, to share their experience with the conference’s...
View ArticleSummer of Code: External Lightmapping Tool Released!
During the summer, I’ve had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity’s Summer Of Code. As of today, you can download the tool from...
View ArticleCharacter Customization & AssetBundles
A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explaining how I’d do it, I figured it would make good material for...
View ArticleUnity, Flash & 3D on the web
These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the public availability of a beta version of the Flash Player,...
View ArticleUnity and Flash : a sneak peek.
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to the Flash Player. This means that next to the already...
View ArticleUnity & Flash update
Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togetherWe are committed to building the best tool there is to create...
View ArticleCustom == operator, should we keep it?
When you do this in Unity: if (myGameObject == null) {} Unity does something special with the == operator. Instead of what most people would expect, we have a special implementation of the == operator....
View ArticleUnity5: API changes & automatic script updating
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity for being able to split up the product in separate modules...
View ArticleSerialization in Unity
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overview of Unity’s serialization system. Understanding this system...
View ArticleOn DOTS: C++ & C#
This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, and where we’re going next. We’re planning on posting more...
View ArticleOn DOTS: Entity Component System
This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are today, and where we’re going next. In my last post, I talked...
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