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Lucas Meijer joins Unity

I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to get a rotating box on the screen. Some people think that’s...

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Summer of Code: Progress on External Lightmapping

This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four selected projects that were selected for the Unity Summer of Code....

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Summer of Code. It’s a wrap!

During the last six weeks, the selected participants for Unity’s first Summer of Code program have been working hard at making the ideas from their proposals come to life. It has been very exciting...

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Unite ’09 Call for Speakers

Some time ago we’ve announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving presentations, to share their experience with the conference’s...

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Summer of Code: External Lightmapping Tool Released!

During the summer, I’ve had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity’s Summer Of Code. As of today, you can download the tool from...

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Character Customization & AssetBundles

A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explaining how I’d do it, I figured it would make good material for...

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Unity, Flash & 3D on the web

These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the public availability of a beta version of the Flash Player,...

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Unity and Flash : a sneak peek.

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to the Flash Player. This means that next to the already...

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Unity & Flash update

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togetherWe are committed to building the best tool there is to create...

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Custom == operator, should we keep it?

When you do this in Unity: if (myGameObject == null) {} Unity does something special with the == operator. Instead of what most people would expect, we have a special implementation of the == operator....

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Unity5: API changes & automatic script updating

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity for being able to split up the product in separate modules...

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Serialization in Unity

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overview of Unity’s serialization system. Understanding this system...

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On DOTS: C++ & C#

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, and where we’re going next. We’re planning on posting more...

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On DOTS: Entity Component System

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are today, and where we’re going next. In my last post, I talked...

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